Godot Build 0.0.9 Patch Notes


Here are the patch notes for the new update:

0.0.9

(?) Fixed Issue where audio was being played from a fixed position

-fixed some issues regarding the enemies behavior

-adjusted the spawn point for enemy projectiles

-added the ability for the drilldive/stomp to damage enemies

-updated the sprite for the enemy projectiles

-added the spinkick limitation for Lilly

-added dizzy emote for Lilly

added sparkle animation when collecting gems (was in previous builds but I neglected to add the sprite to the game's file system, therefore, it wasn't in the export and I just noticed it recently).

-added smoke particle for certain actions

-added the effects for lilly's projectiles when colliding with walls

-added water splash when entering bodies of water

-made slight adjustments to swimming physics

-fixed gltch where when Lilly was walking in the same direction as an enemy projectile, it would not register a collision

added sfx:

-enemy confused

-lilly crawl

-head bonk

-projectile wall collision

Please note that there may be inconsistent/broken functionality with certain actions and features. This is because I'm focusing on function first, and polish later. These things will be smoothed out slowly over time as I continue updating the game.

Get Petal to the Metal Demo (Legacy ver)

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