Godot Build 0.0.9 Patch Notes
Here are the patch notes for the new update:
0.0.9
(?) Fixed Issue where audio was being played from a fixed position
-fixed some issues regarding the enemies behavior
-adjusted the spawn point for enemy projectiles
-added the ability for the drilldive/stomp to damage enemies
-updated the sprite for the enemy projectiles
-added the spinkick limitation for Lilly
-added dizzy emote for Lilly
added sparkle animation when collecting gems (was in previous builds but I neglected to add the sprite to the game's file system, therefore, it wasn't in the export and I just noticed it recently).
-added smoke particle for certain actions
-added the effects for lilly's projectiles when colliding with walls
-added water splash when entering bodies of water
-made slight adjustments to swimming physics
-fixed gltch where when Lilly was walking in the same direction as an enemy projectile, it would not register a collision
added sfx:
-enemy confused
-lilly crawl
-head bonk
-projectile wall collision
Please note that there may be inconsistent/broken functionality with certain actions and features. This is because I'm focusing on function first, and polish later. These things will be smoothed out slowly over time as I continue updating the game.
Get Petal to the Metal Demo (Legacy ver)
Petal to the Metal Demo (Legacy ver)
Time to get moving!
Status | Prototype |
Author | Plisken |
Genre | Platformer, Action, Adventure |
Tags | lilly, metal, petal, Pixel Art, Singleplayer |
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