Petal to the Metal Demo (Legacy ver)
A downloadable game for Windows
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NOTE:
This version of the game is the original Game Maker Studio version. Due to various reasons, I've decided to abandon this build, and I've begun porting the game to the Godot Engine. For historical purposes, I'm keeping this build-up and calling it the Legacy version. (for more info: https://plisken.itch.io/petal-to-the-metal/devlog/536047/long-time-no-see)
I will attempt to keep the game feel of the Godot version faithful to the GMS build, while also making adjustments that I feel are necessary. My goal, however, is unless you're comparing them side-by-side, they would seem identical. at the time of writing this (May 3, 2024) I feel as though I'm accomplishing that goal so far. However I still have a lot of work to do and anything can happen, so we will see!
If you would like to test the Godot version of the game yourself, you can download it here. I will continue to post updates semi-frequently until the Godot build is on par with (or dare I say better?) then the Legacy build. Then development will continue from there.
Unless I die first. Then I give whoever else permission to finish it.
. any feedback is much appreciated!
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PTTM is an action platformer where you take control of Lilly, a girl eager to kick robot butt!
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CONTROLS:
WASD - Walk/Crouch/Stomp
SPACE/K - Jump
J - Attack
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TIPS:
-If you press the crouch button while walking, Lilly will slide!
-Attacking in mid-air will make Lilly hover for a short time!
-Don't spam the spin kick! Lilly will get dizzy!
-Pressing the crouch button while in mid-air will make Lilly perform a stomp. Try stomping on enemies!
CREDITS
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Game created and developed by Christopher Morris
Text engine provided by friendlycosmonaut: https://friendlycosmonaut.itch.io/
Music/SFX created and produced by Christopher Morris
Some SFX provided by third parties
Sprite work: Christopher Morris
Characters design: Christopher Morris,
Concept artist:
Christopher Morris,
Reggie Anderson https://twitter.com/AlmightyAfroArt
artmedia8: https://www.fiverr.com/artmedia8
Lilly: Xanya Clarke (Snowlette VA)
https://www.castingcall.club/m/snowlight
Kat: Nicolle Zambrano
Youtube: https://m.youtube.com/user/IMShadow007
Twitter: https://mobile.twitter.com/ImShadow007
Venus: Alexandria Morris
https://www.castingcall.club/m/Woods%20of%20Ypres
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#adventure #retro #puzzle #other #platformer #action #flowey
Download
Install instructions
Both a Zip file and installer are provided. The Zip version can be extracted with software like 7zip.
Development log
- Update 0.0.1830 days ago
- Godot 0.0.17 Patch Notes44 days ago
- Godot 0.0.16 Patch Notes56 days ago
- Godot 0.0.15 Patch Notes61 days ago
- I'm remastering the music.Jul 12, 2024
Comments
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Any story established?
I have the outline of the plot established. It just needs to be fleshed out. Not sure when I will start focusing on that, but my main goal right now is to get a version of the game up that has a short introduction and a little dialogue introducing some of the characters. once I finish that, I'll work from there.
The plot wont be anything too crazy, about what you'd expect from a platformer. It will include Lilly, her 2 friends Kat and Venus, trying to stop the main antagonist. There's a whole backstory that I'm not going to explain here, ( it's a bit dark considering the context of the game itself) and involves an ancient war between man and machine, Machine's from that war still roam the world and the main antagonist utilizes these machines to pull off her schemes, and thus Lilly will have to stop her. Hence the name of the game "Petal" (things on flowers, such as Lilies) To The "Metal" (What robots/machines are typically made of).
That's not bad. Definitely sets the tone for the game. I guess I was curious due to the progression. It felt like a solid story was nearly formed here.
Shows the game has been updated to 0.0.6. Whats new to the table?
Sorry I made a devlog with a list of the patch notes but I forgot to make it public :/ Should be up now!
Thanks!
Deleted posts are just old dev logs. They're stored on the "Comment Dev archive" Development log.