Godot 0.0.17 Patch Notes
This build introduces a major visual overhaul. Backgrounds, UI elements, and refined sprites for Lilly! Plus a few other changes.
0.0.17
-fixed issue where Rotbots would not look around properly after being hit off guard >
-enabled the Rotbots ability to remember the state in which they were in before attacking/confusion >
-enabled enemies to spawn hearts randomly upon being defeated. (spawn ratio will be low, so it may take a few tries to trigger this) >
-added Tileset animations (water, grass, etc...) >>
-added GUI for variables like health, collected orbs, etc... >>>
-added a variable for keeping track of orbs collected >
-added background elements for the Fog Forest location >>>
-Made visual adjustments to the original background images. they are now a bit higher res, and slightly more detailed. Colors have also been refined >>
-added some lighting (currently testing and may not be implemented in the way presented in the test build)>
-overhauled Lilly's sprite set to better represent her current design (a few sprites are still unchanged, which will be addressed in the next update) >>>
Happy Halloween! (no art this time. Sorry)
Get Petal to the Metal Demo (Legacy ver)
Petal to the Metal Demo (Legacy ver)
Time to get moving!
Status | Prototype |
Author | Plisken |
Genre | Platformer, Action, Adventure |
Tags | lilly, metal, petal, Pixel Art, Singleplayer |
More posts
- Update 0.0.1838 days ago
- Godot 0.0.16 Patch Notes65 days ago
- Godot 0.0.15 Patch Notes69 days ago
- I'm remastering the music.Jul 12, 2024
- Godot 0.0.14 Patch NotesJul 04, 2024
- Godot 0.0.13 Patch NotesJun 30, 2024
Leave a comment
Log in with itch.io to leave a comment.