Godot 0.0.17 Patch Notes


This build introduces a major visual overhaul. Backgrounds, UI elements, and refined sprites for Lilly! Plus a few other changes.

0.0.17

-fixed issue where Rotbots would not look around properly after being hit off guard >

-enabled the Rotbots ability to remember the state in which they were in before attacking/confusion >

-enabled enemies to spawn hearts randomly upon being defeated. (spawn ratio will be low, so it may take a few tries to trigger this) >

-added Tileset animations (water, grass, etc...) >>

-added GUI for variables like health, collected orbs, etc... >>>

-added a variable for keeping track of orbs collected >

-added background elements for the Fog Forest location >>>

-Made visual adjustments to the original background images. they are now a bit higher res, and slightly more detailed. Colors have also been refined >>

-added some lighting (currently testing and may not be implemented in the way presented in the test build)>

-overhauled Lilly's sprite set to better represent her current design (a few sprites are still unchanged, which will be addressed in the next update) >>>


Happy Halloween! (no art this time. Sorry)

Get Petal to the Metal Demo (Legacy ver)

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