Godot 0.0.15 Patch Notes
Here are the patch notes for the 0.0.15 update. (It's a pretty chunky one!)
0.0.15
-fixed issue regarding unstable collisions when stomping on enemies >
-fixed issue regarding unstable collisions with springs >>
-fixed issue where stomping on fish bots would not trigger a bounce event>
-added fade-to-black screen transition for room switching>>
-added room switch type: Vertical (falling through a path/jumping up a path that triggers a room switch) >>
-Added animation to the dizzy emote >
-Fix the position for the dizzy emote >
-added room switch type: Door (press UP on controller or W on KBM to enter the new room) >>
-added room switch type: Horizontal (triggered when the character walks in a switcher that leads either left or right) >>
-added animation to springs >
-added sfx to springs >
-fixed glitch where attacking during a bounce animation would not trigger a sound >
-added the warning sound for drowning >
-fixed glitch where fish bots would increase health when colliding with them >
-added dandelion flowers >
-added health objects (hearts) >
-added fog swirls >>
-made some adjustments to the physics after stomping/bouncing >
-added switch blocks & button >
-added idle animation for Lilly (sleeping) >
Thanks for reading! Look forward to a general update shortly!
Files
Get Petal to the Metal Demo (Legacy ver)
Petal to the Metal Demo (Legacy ver)
Time to get moving!
Status | Prototype |
Author | Plisken |
Genre | Platformer, Action, Adventure |
Tags | lilly, metal, petal, Pixel Art, Singleplayer |
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