Godot build 0.0.7 patch notes


0.0.7

-improved issues regarding collisions when stomping into enemies

-enabled crouching when landing from a drilldive

-enabled the ability to attack during the spinning animation after stomping an enemy

-Removed the issue where holding the jump button would result in lilly jumping continuously

-enabled a jump boost for Lilly when jumping normally out of water (This is referring to the normal jump while walking on the ground, not while swimming. before she would immediately sink back down)

-added the ability for Rotbots to become alert of Lilly's presence.

-added the ability for rotbots to shoot at Lilly

-added SFX:

-lilly's walk, 

-lilly attack, 

-lilly jump, 

-enemy explosion, 

-slide, 

-lilly damaged

-enabled health meter to drain when lilly is hurt

-removed glitch where lilly would move during a crouch attack

-fixed glitch where holding crawl during a mid air spinkick would result in Lilly crawling in mid air

-fixed lankiness regarding wall collisions and movement when swimming under water

-fixed glitch regarding collisions with enemies. if enemies were too close and Lilly walked into both of them, the game would fail to detect one of them.

-fixed glitch where attacking in mid-air while colliding with a ceiling would result in Lilly spinning indefinitely

Get Petal to the Metal Demo (Legacy ver)

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