0.0.4 Release
Version 0.0.4 is out! Here are some of the changes:
Changed Lilly's standing sprite.
changed Lilly's jump sprite.
added a shield (may be buggy)
made further adjustments to background colors
changed projectiles. They no longer reach across the entire screen. after launched, it will quickly fade away.
changed the projectile sprite
changed Lilly's melee sweep sprite
made adjustments to stabilize the "dizzy state" when Lilly spins too much. Getting hurt, or landing in water
will now snap Lilly out of dizziness.
adjusted Lilly's jumping and falling speed. I've made her a tad less heavy. This should make platforming feel more natural.
She can also jump a tad bit higher.
Rotbots now take longer to start shooting when alerted.
Rotbots now take less time to stop shooting after being alerted.
fixed a glitch where standing on the edge of certain platforms would result in a weird glitch where Lilly floats while running in place.
fixed wall jumping glitch where hitting Lilly's head on a ceiling would cancel out all momentum.
made adjustments to swimming. fixed the weird "stopping" that happened when descending. smoothed out the
swimming controls.
fixed a bug where pressing both jump and down/swim would result in a super jump while swimming.
fixed wonkiness after Lilly gets dizzy.
fixed some wonkiness' with the signs/text boxes.
other small fixes
Get Petal to the Metal Demo (Legacy ver)
Petal to the Metal Demo (Legacy ver)
Time to get moving!
Status | Prototype |
Author | Plisken |
Genre | Platformer, Action, Adventure |
Tags | lilly, metal, petal, Pixel Art, Singleplayer |
More posts
- Godot 0.0.17 Patch Notes13 days ago
- Godot 0.0.16 Patch Notes26 days ago
- Godot 0.0.15 Patch Notes30 days ago
- I'm remastering the music.Jul 12, 2024
- Godot 0.0.14 Patch NotesJul 04, 2024
- Godot 0.0.13 Patch NotesJun 30, 2024
- Godot 0.0.12 Patch NotesJun 04, 2024
Leave a comment
Log in with itch.io to leave a comment.